A battered hulk anchored in port doing auto-trading is a vast improvement over production. Only rarely can I not buy materials cheaper than I can produce them. Under the best of circumstances, there is a tiny profit, but most of the time, it runs at a loss. I'll build up thriving trade system, but as soon as I tire of that, and build anything other than a warehouse, costs mount. Yet the importance of a steady supply of bricks to build money-losing ventures makes no sense to me. I've gone to a couple sites in German, and muddled through as well as I could with only a couple years of German nearly 40 years ago, and there was a lot of discussion about games with guilders well into the billions, and how important it was to get a productive bricks (tiles) business going early. But even set to easy, production seems to have a razor-thin margin, if that. It's easy to create a profitable trading venture, Which soon becomes tedious. I recently reinstalled Patrician 3 thinking there had to be something I had missed.
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